2/23/2012

XENOID MAZE, our next game !

(sorry for my bad english, I'm french but the game will be translated by a professional translater !)

I invite you to discover the first images of XENOID MAZE, a Shooter / Survival Horror on which I work since six weeks.

This project follows a small tech demo completed in late 2011, Sands of Doom.

Presentation

In a context halfway between Super Metroide, Alien Breed and Space Hulk, you play Lysander, a futuristic soldier equipped with heavy armor on mission with his company on a ghost ship adrift in the vacuum of space.


Back from your observation mission on spaceship, you discover that the other members of your company were massacred. You're the only survivor and nobody little help you leave the board. Far away in the darkness, strange screams echo through the halls of frosty wreck ...

Characteristics

The game will be playable on PC, for one or two player on the same machine. It will be composed of 13 levels each with a different atmosphere.The overall lifespan is estimated at 5 hours per difficulty mode (3 in all).


The game relies on a Old School GamePlay, intuitive and nervous. Emphasis will be placed on the pressure that the player feel claustrophobic in the context of the ghost ship which he will flee as soon as possible to save his life.
Scenaristics cut-scenes will be placed between each levels of the game to accentuate this feeling by putting the player in emergency situations as a threat to flee or reaching a point in a given time.


The player will fight against 18 creatures and 5 different bosses and will dispose an arsenal of eight weapons, inspired by classic science fiction games to complete the adventure.

Development

As you can see, the project is well underway. The conceptual phase is fully completed. The main character and 7 creatures from the bestiary have already modeled and textured. A prototype of the game engine has been drafted over two days to develop a system of movement and synchronization leg / torso identical to that of AngryBot.


I think I will have finished the modeling necessary to start work on the game engine by the end of the month, I will keep you informed of progress of development on this blog.

Thank you and please feel free to post your comments, it is always welcome!