4/11/2012

Closing the blog

I announce the closing of the blog XENOID MAZE given its very low activity compared to other media through which news of the game is followed. I invite you to follow the development of the project, to redirect you to the official website of naphelia:

www.naphelia.com

Thank you and see you soon!

4/02/2012

First pictures and first video of the game !


After two months of work, I am pleased to present the first video of XENOIDMAZE !

As shown in the video, the game's development is well advanced, all weapons and monsters have been compiled into the program and the interface is almost complete. The level presented in this video is a prototype, the levels of the game will be much deeper and immerse the player in a different context at each stage of the game

The next update will be accompanied by a playable demo! Probably available for the end of the week, your return on the game will allow me to tweak the gameplay before attacking the level design.

Finally, good news for owners of smartphones, the game will be released on Android after its release on PC.





The vidéo :





See you soon for the continuation of the adventure!
www.naphelia.com

3/09/2012

Update on Development

First update of the project with the end of the modeling of the basic elements of the game. All the elements of the bestiary (finally composed of 16 creatures) have modeled and textured summers and the 8 weapons of the game.


The next step is programming the core game and the animation and the integration of elements produced. I will also stain work on a game interface clear and ineffective in the spirit of the game


the next update will be the occasion to unveil the game in action !


2/23/2012

XENOID MAZE, our next game !

(sorry for my bad english, I'm french but the game will be translated by a professional translater !)

I invite you to discover the first images of XENOID MAZE, a Shooter / Survival Horror on which I work since six weeks.

This project follows a small tech demo completed in late 2011, Sands of Doom.

Presentation

In a context halfway between Super Metroide, Alien Breed and Space Hulk, you play Lysander, a futuristic soldier equipped with heavy armor on mission with his company on a ghost ship adrift in the vacuum of space.


Back from your observation mission on spaceship, you discover that the other members of your company were massacred. You're the only survivor and nobody little help you leave the board. Far away in the darkness, strange screams echo through the halls of frosty wreck ...

Characteristics

The game will be playable on PC, for one or two player on the same machine. It will be composed of 13 levels each with a different atmosphere.The overall lifespan is estimated at 5 hours per difficulty mode (3 in all).


The game relies on a Old School GamePlay, intuitive and nervous. Emphasis will be placed on the pressure that the player feel claustrophobic in the context of the ghost ship which he will flee as soon as possible to save his life.
Scenaristics cut-scenes will be placed between each levels of the game to accentuate this feeling by putting the player in emergency situations as a threat to flee or reaching a point in a given time.


The player will fight against 18 creatures and 5 different bosses and will dispose an arsenal of eight weapons, inspired by classic science fiction games to complete the adventure.

Development

As you can see, the project is well underway. The conceptual phase is fully completed. The main character and 7 creatures from the bestiary have already modeled and textured. A prototype of the game engine has been drafted over two days to develop a system of movement and synchronization leg / torso identical to that of AngryBot.


I think I will have finished the modeling necessary to start work on the game engine by the end of the month, I will keep you informed of progress of development on this blog.

Thank you and please feel free to post your comments, it is always welcome!